NVIDIA® Unified Architecture
* Unified shader architecture
* GigaThread technology
* support for Microsoft DirectX 10
o Geometry shaders
o Geometry instancing
o Streamed output
o Shader Model 4.0
* 128-bit floating point precision through the entire rendering pipeline
NVIDIA Lumenex Engine
* 16x screen anti-aliasing
* Transparent multisampling and transparent supersampling
* 16x angle independent anisotropic filtering
* 128-bit floating point high dynamic-range (HDR) lighting with anti-aliasing
o 32-bit per component floating point texture filtering and blending
* Advanced lossless compression algorithms for color, texture, and z-data
* Support for normal map compression
* Z-cull
* Early-Z
NVIDIA Quantum…
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